SAM is an immersive physical and software platform combining 360° projection, spatial audio, body interaction, multisensory effects and real-time 3D environments. Entirely developed by inMersiv, it allows a wide range of content and use cases to evolve within a single technological framework, without a headset or individual equipment.
Real-time 3D environments projected in 360° envelop the user’s field of vision.
The 3D environments incorporate multisensory effects and respond to the user’s actions in real time.
A high-fidelity quadraphonic system precisely synchronises sound with the visual content.
Airflows coordinated with the environments recreate the sensation of wind and enhance sensory immersion.
The music and soundscape evolve in response to the user’s interactions.
Session-related data is stored locally on a secure server within your institution.
inMersiv handles the installation and configuration of SAM and remains your single point of contact for maintenance, support, updates and the evolution of your solution.
SAM is built around a 3.33 × 3.33 m structure with a height of 2.45 m. Its standardised format facilitates integration into different spaces and ensures consistent installation conditions across sites. Its 1.03 m opening provides access for people with reduced mobility. SAM is available in two projection configurations: projection on the walls, or projection on the walls and floor.
At La Cambre, SAM becomes an open window onto emotion. By reviving memories and encouraging sharing, it offers residents a moment of escape and everyday calm.

Within the neurology unit, SAM supports the geriatrics teams and the Integrated Memory Clinic in an innovative approach to care. The tool is integrated into diagnostic protocols, patient follow-up, and clinical research programs.

Adapting to the rhythm and sensitivity of each child, SAM opens a sensory bubble where everyone can freely explore soothing environments, a nurturing cocoon that promotes relaxation.

SAM makes it possible to obtain behavioral data by analyzing users placed in real-life situations. This tool enables product testing within different environments.

SAM transforms science learning into a sensory adventure at the heart of exhibitions. A captivating immersion designed to spark the curiosity of young explorers.

Within the Faculty of Motor Sciences, SAM is used for student training, research, and patient rehabilitation.
For the 70th anniversary of television, SAM transformed the public’s words into immersive reality. Each keyword entered by visitors instantly generated the projected environment, creating a unique and fleeting visual experience for each participant.

At the BATIBOUW trade fair, SAM immerses both professionals and the general public in the heart of the home through a virtual tour of a show apartment. An immersive showcase illustrating the concrete potential of XR technology in visualizing and experiencing a future living space.
The first psychiatric hospital in Belgium to integrate SAM, CNP Saint-Martin uses the solution as part of the Forest4Youth European project to support young people's mental health through immersive nature-inspired experiences while contributing to clinical research.
